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- Hi Doug!
-
- Douglas Little wrote:
- > Also, the transparent textures are not actually transparent - they are solid with
- > the holes filled black. The special 'sky' areas is not
-
- What do you mean exactly by that? You can see through them?!
- Have you looked at their transparency code? Am I wrong in saying
- that it's surprisingly fast in comparison with the rest?
-
- > separately from normal ceilings. Most seriously, the texture mapping itself suffers
- > from severe inaccuracies which causes it to 'scroll' about you get too close to things.
-
- Yes, and vertical isolated lines appear from time to time.
-
- > It is VERY impressive, but I really can't agree that it's ahead of our own engine. That
-
- I never said that. But there are things that it does and that BM
- for the moment doesn't, like animated textures. But that's
- really not much to do.
- Of course, there are a lot more things that BM does and that
- their engine does not, like being clean and fast, for example.
-
- Regards,
- --
- Bertrand Le Roy
- mailto:bleroy@ccr.jussieu.fr
- http://pc60.gcr.jussieu.fr/BLR/BLRhome.htm
- tel. 44.27.72.95 fax. 44.27.72.87
-
-